Madeline the Edifying (
zdashamber) wrote2006-04-19 09:08 pm
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Really long discussion on specific things to do to better include women in gaming
So in the community of Forgish people who talk about rpgs, the most recent kerfluffle is that someone called someone on using sexist language, with predictable results: "You're oversensitive. Shut up."
However, there are some bright points. Matt Wilson posted a good overview of the problem of sexism, and Thomas
lordsmerf was interested enough to ask, what is all this about? and discuss it with me. (Since I started writing this, Matt added a second post about the solutions he suggests, and John Kim added a post to the discussion, too.)
While I was following this, I found in the work lunchroom a recent issue of Nature, the cover of which linked (heh. first verb that occurred to me) to a story inside about a study of gender inequality in British physics departments. Carried the magazine away, read the miniscule story, hunted down the website of the organization mentioned (the Institue of Physics), hunted down the unlinked study on the website, downloaded the pdf (!!), and was pleased to find that after all that there was, in fact, a good amount of useful bits to the study.
Basically, the Institute of Physics (which seems to be the UK equivalent of the American Physical Society) set on a scheme to offer the heads of university physics departments throughout the UK the chance to have a panel of women and men visit their institution to provide an outsider’s view on the gender friendliness of their department. "About 40% of the heads in the UK and none of those in Ireland requested a visit." The visits took place between 2003-2005, and then the IOP wrote up a detailed survey of what they'd seen and the solutions they'd offered the heads.
Here are some of the suggestions they offer to make physics more welcoming to women. How does this relate? Physics, like gaming, has nothing to do with gender, but is presently male-dominated. I'm going to discuss how some of the specific suggestions the IOP offers could be implemented by forum leaders, concomm members, and other big fish in the gaming world. A lot of the discussion will refer to Story Games, since that forum ultimately spawned this post. A lot of both the IOP study and this discussion won't be particularly about females, but rather about creating a better environment for everyone. That's what feminism is: attempting to make the best things available to everyone, no matter what gender the things have traditionally been tied to.
Many a time a person will venture out into the trashing waters of controversy only because they have a solid foundation of support at home on their blog. And making friends and following their blogs allows people to split up controversies. When it comes to feminism and rpgs, for example, I could have a debate every. single. day of the year... But that's not how I want to spend my time. So if I can instead back someone else who's covering the most recent thing, it makes me far more likely to not walk off in disgust.
So, for the specific examples of changes that could be made: In the "shut up!" thread when Mo came in with the righteous smackdown I was like, Damn, now here's a woman after my own heart! I want to talk to her! But Story Games has no way for me to find her. There are no sigs where she can put her blog info. There are no e-mail addresses where I can send her words of praise and support. The setup of the forums at Story Games keeps everyone isolated from each other, which plays to the majority.
The other important part of the suggestion is social space. Rpg.net has a good thing going in their Tangency forums: a specific place where people can get together and talk like friends, without the looming specter of relevance to any topic. People can make connections and deepen ties to each other. For example, I just recently started cruising rpg.net, but already Amado G has won a place in my heart for being a fellow Ozomatli pusher. (They're an awesome hispanic hiphop fusion band.) If it someday comes to pass that we are on opposite sides of an argument, I will now be less likely to ignore his argument because he's [of some underrepresented group].
Con runners could add an option to the nametag that would show your e-mail address or blog address, to make it easier for people to connect to each other once the con has passed.
It's something to consider, especially for conventions with upwards of a hundred people. Does any con with a con suite has enough volunteers and cash to have day care? I wonder if Ambercon US could add day care--the volunteer each slot seems to have little to do, and I'd guess it would help at least 5 couples... I'd sure be willing to pay the sitter, if I had a kid. And I'd probably be willing to be paid to watch kids for a slot, too, for that matter...
I suspect the holdup is liability. Could the concomm contract it out and just alert babysitters to the potential motherlode, and gamers to the potential service? It's a problem that we all need to put some serious thought into.
However, on the internet we've got the thousand words to replace the pictures. Thus, there is no excuse for holding to exclusionary terminology. I covered this to some degree when I talked with
lordsmerf (linked above). The one-sentence summation is, don't drag gender-specific words into genderless activities like gaming.
When you're talking about rpging, women are your colleagues in the discussion. Basically, don't say things on the internet that you wouldn't say at work. Call people on it when they do. Would you say "y'all got a purty mouth" at work? Would you say, "I detail cars... With my penis!"? God, I hope not. Ew. ;)
Right, excuse me. The British use interesting words. The point I think we can take from passage 3.2, though, is that the people up at the forefront of providing equal ground, mods and high wookies and such, shouldn't be thrown out there with no background. It's not trivial for people to learn to notice equality issues.
Then they use the "real" name when talking to the person in the future, which is baffling to a person just joining the conversation. Bubba Ho-Tep and Tiny Minnows are talking, so who are Marie and Alfred?
As for positive steps to make people feel welcome, there's nothing to compare to saying, "Oho, that's neat, here I am building off of it in my post on your thread..."
Something that Story Games does well is that it has no post count associated with each poster. A newbie need not have it constantly pointed out that they have not been around as long as some of the other posters; there's no implicit "better than" attached to a person's name.
***
That was the stuff I found applicable from the overview... In the discussion section, there were several nice bits of writing that triggered further thoughts or elaborations:
Ignorance by the masses doesn't do the underserved any good.
***
So that's the last of the stuff I gleaned from going through the report top to bottom.
Brag about what you've done to further the cause of equality in gaming.
Brag: I, for example, have poured insane amounts of time into writing this post. I hope you all find it useful.
However, there are some bright points. Matt Wilson posted a good overview of the problem of sexism, and Thomas
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
While I was following this, I found in the work lunchroom a recent issue of Nature, the cover of which linked (heh. first verb that occurred to me) to a story inside about a study of gender inequality in British physics departments. Carried the magazine away, read the miniscule story, hunted down the website of the organization mentioned (the Institue of Physics), hunted down the unlinked study on the website, downloaded the pdf (!!), and was pleased to find that after all that there was, in fact, a good amount of useful bits to the study.
Basically, the Institute of Physics (which seems to be the UK equivalent of the American Physical Society) set on a scheme to offer the heads of university physics departments throughout the UK the chance to have a panel of women and men visit their institution to provide an outsider’s view on the gender friendliness of their department. "About 40% of the heads in the UK and none of those in Ireland requested a visit." The visits took place between 2003-2005, and then the IOP wrote up a detailed survey of what they'd seen and the solutions they'd offered the heads.
Here are some of the suggestions they offer to make physics more welcoming to women. How does this relate? Physics, like gaming, has nothing to do with gender, but is presently male-dominated. I'm going to discuss how some of the specific suggestions the IOP offers could be implemented by forum leaders, concomm members, and other big fish in the gaming world. A lot of the discussion will refer to Story Games, since that forum ultimately spawned this post. A lot of both the IOP study and this discussion won't be particularly about females, but rather about creating a better environment for everyone. That's what feminism is: attempting to make the best things available to everyone, no matter what gender the things have traditionally been tied to.
- One of the major beneficial effects of the visits was in raising the awareness of gender issues within a given department. (2.1)
- The majority of departments had a policy on harassment, although this was not usually accompanied by a satisfactory scheme (2.4).
- The panel found that the social atmosphere in departments varied considerably. It was noticeable that groups with a strong multinational flavour tended to be more welcoming to women and less likely to revolve around “laddish” culture.
- Isolation of women within particular research groups could also be alleviated by a dedicated social space for the whole department; for example, a coffee room. (2.8)
Many a time a person will venture out into the trashing waters of controversy only because they have a solid foundation of support at home on their blog. And making friends and following their blogs allows people to split up controversies. When it comes to feminism and rpgs, for example, I could have a debate every. single. day of the year... But that's not how I want to spend my time. So if I can instead back someone else who's covering the most recent thing, it makes me far more likely to not walk off in disgust.
So, for the specific examples of changes that could be made: In the "shut up!" thread when Mo came in with the righteous smackdown I was like, Damn, now here's a woman after my own heart! I want to talk to her! But Story Games has no way for me to find her. There are no sigs where she can put her blog info. There are no e-mail addresses where I can send her words of praise and support. The setup of the forums at Story Games keeps everyone isolated from each other, which plays to the majority.
The other important part of the suggestion is social space. Rpg.net has a good thing going in their Tangency forums: a specific place where people can get together and talk like friends, without the looming specter of relevance to any topic. People can make connections and deepen ties to each other. For example, I just recently started cruising rpg.net, but already Amado G has won a place in my heart for being a fellow Ozomatli pusher. (They're an awesome hispanic hiphop fusion band.) If it someday comes to pass that we are on opposite sides of an argument, I will now be less likely to ignore his argument because he's [of some underrepresented group].
Con runners could add an option to the nametag that would show your e-mail address or blog address, to make it easier for people to connect to each other once the con has passed.
- The administrative and management arrangements for the department should be agreed and presented in a transparent manner. The roles of committees should be publicised along with the criteria for membership. There should be clear guidelines for the eligibility and application procedures for sabbatical leave and the allocation of teaching and administration should be made as open as possible. (2.9)
- Childcare facilities should be re-examined and universities should ensure that there are sufficient places to cover the needs of both staff and students. (2.10)
It's something to consider, especially for conventions with upwards of a hundred people. Does any con with a con suite has enough volunteers and cash to have day care? I wonder if Ambercon US could add day care--the volunteer each slot seems to have little to do, and I'd guess it would help at least 5 couples... I'd sure be willing to pay the sitter, if I had a kid. And I'd probably be willing to be paid to watch kids for a slot, too, for that matter...
I suspect the holdup is liability. Could the concomm contract it out and just alert babysitters to the potential motherlode, and gamers to the potential service? It's a problem that we all need to put some serious thought into.
- Women speakers were under-represented in the programme of colloquia and seminars. There was no evidence of active discrimination, but the organisers had not registered this anomaly. (2.11)
- The appointment of a diversity officer sends a clear message to staff and students that
diversity issues are important. (2.12)
- There is also no excuse for the presence of any posters or pictures that are offensive or alienating. (2.13)
However, on the internet we've got the thousand words to replace the pictures. Thus, there is no excuse for holding to exclusionary terminology. I covered this to some degree when I talked with
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
When you're talking about rpging, women are your colleagues in the discussion. Basically, don't say things on the internet that you wouldn't say at work. Call people on it when they do. Would you say "y'all got a purty mouth" at work? Would you say, "I detail cars... With my penis!"? God, I hope not. Ew. ;)
- Most departments are offering an excellent support infrastructure to their students although there was not always a female member of staff available for pastoral support on confidential matters. Secretarial staff who take on a pastoral role should have this recognised in their job description and receive appropriate training. (3.1, 3.2)
Right, excuse me. The British use interesting words. The point I think we can take from passage 3.2, though, is that the people up at the forefront of providing equal ground, mods and high wookies and such, shouldn't be thrown out there with no background. It's not trivial for people to learn to notice equality issues.
- Networking between the female undergraduates, postgraduates and research assistants (RAs) should be encouraged, especially in departments where there are very few or no women lecturers. (3.3, 3.4)
- Where there are specific measures in place to support female students, explicit reference should be
made to them. A simple statement that the department particularly welcomes female applicants is also encouraged. The presence of women students and staff at admissions open days was found to be important. (3.6, 3.7)
- There was a surprisingly wide variation in the proportion of female undergraduates. Where possible, links should be made with schools and colleges to encourage more local students to apply to do physics. (3.8)
- Also, a recurring theme of the visits was that specific supervisors, male and female, were consistently more successful in attracting female students, largely for the simple reason that they made them feel welcome. (4.1, 4.2)
Then they use the "real" name when talking to the person in the future, which is baffling to a person just joining the conversation. Bubba Ho-Tep and Tiny Minnows are talking, so who are Marie and Alfred?
As for positive steps to make people feel welcome, there's nothing to compare to saying, "Oho, that's neat, here I am building off of it in my post on your thread..."
Something that Story Games does well is that it has no post count associated with each poster. A newbie need not have it constantly pointed out that they have not been around as long as some of the other posters; there's no implicit "better than" attached to a person's name.
- Many of the departments had no or only one female member of staff. Management often said this was because so few women applied for posts. There is nothing discriminatory in encouraging women to apply. Steps that can be taken include making women feel welcome by stating that the department actively encourages female applicants, and targeting specific women. The best candidate must be appointed but there is no harm in increasing the number of women applicants. (6.1)
- Management at both university and department level should accept that childcare is a universal feature of human life and not a “problem” associated with women. (6.11)
***
That was the stuff I found applicable from the overview... In the discussion section, there were several nice bits of writing that triggered further thoughts or elaborations:
The departments were asked for a set of information (admission statistics, PhD completion rates, names of seminar speakers etc) to be supplied before the visit. It was immediately apparent that the majority of departments had a great deal of trouble providing gender-disaggregated data, indicating that the idea of looking for evidence of dissimilar treatment was a new one to them.It would be a good idea to have statistics for each discussion board: Numbers of males, females, decline-to-states, others; genders of highest posters; number of threads started by gender. Same for each gaming convention: breakdown of attendees; GMs by gender; genders of invited guests. These statistics should be on the internet, available to all.
Ignorance by the masses doesn't do the underserved any good.
The departments that seemed most welcoming for women were those where there was a high level of gender awareness. Often, this was reflected in their attitude towards the visits visits themselves. Good practice: Gender issues should be discussed openly by all staff within a department in as constructive a manner as possible. Often, the mere recognition of a problem can lead to an improved atmosphere.In addition to the written policy of welcome, a "no threadcrapping" policy would greatly aid discussion of tetchy subjects like equality.
On a more general level, it was striking the effect a sympathetic head of department or research group could make. There were numerous examples of groups with a large number of women members as a result of the personal qualities of the group leader. In one case, the mere fact that a (male) group leader had publicly stated that he wished to encourage more women into the subject had had a positive effect.Board leaders and con chairs, you have power undreamt!
By and large, the undergraduate admissions material is of a high standard almost everywhere, in the sense that the design is attractive and the brochure is usually printed on high-quality paper. However, it was rare to find anything that was particularly appealing to women. For example, although there were usually photographs of both male and female students, it was noticeable that the men were usually the active ones, with the women shown in more passive roles.This points to another common discussion that happens whenever women and gaming are brought up together, and it's a good point: to make women feel included in gaming, it's best to include them in the examples in game books, as active participants in the game; and female characters in the art should be no more naked/passive than the male characters.
A simple statement that the department particularly welcomes female applicants, highlighting the support provided, is also to be encouraged.Once you've adapted your con or message board to make it more female-friendly, brag about it! Advertise it on the rules sticky or website, and reap the benefits to a greater degree.
***
So that's the last of the stuff I gleaned from going through the report top to bottom.
- Now, I condense it into suggested best practices for evening up the percentage of women involved in rpgs!
- Eschew gendered language, harassing language, sexist art, and stereotypical gender roles.
- Keep an eye out to see that you're mentioning women game designers and theorists when you can.
- Seek out and recruit women specifically to GMing, theorizing, and the hobby in general.
- Support childcare at cons.
- Make your board/con a welcoming place:
- Make sure the rules and the explanation of the purpose and general social "feel" of the board are easily found.
- Explain what will happen to those who break the rules, who determines whether someone has broken a rule, and how those decisions can be appealed.
- Make sure the actual process of finding new mods, or enforcing the rules, is crystal-clear to all.
- List the current mods, with a 1- or 2-line blurb so they can tout their feminism or Audobon Society membership or whathaveyou. The idea is to make it clear what the balance of moderation is, and let people know who they might want to approach if they're concerned.
- Add to the rules/practices post:
- Specific mention of welcome for women.
- Explanation of any in-jokes or commonly-used jargon.
- Mention of any hazing newbies might expect.
- Specific mention of ways to encourage people with words to make the board more welcoming.
- A ban on posting to a thread just to say it's stupid and shouldn't be discussed.
- Specific mention of welcome for women.
- Make sure the rules and the explanation of the purpose and general social "feel" of the board are easily found.
- Fill in your mods on the problem of female exclusion.
- When there's an opening for a mod or other important person, see if you can find a female to fill it.
- Don't have post counts.
- Provide a social space so people on your board or at your con can talk about random things and become friends with each other.
- Make it as easy as possible for people to find each other's blogs, and make sure people can talk to each other privately one-on-one, be it by e-mail or private message.
- Sticky all the gender-related statistics you can get your hands on for your board/con. Actively seek out gender-related statistics. Knowing is half the battle.
- Stuff everyone can do:
Brag: I, for example, have poured insane amounts of time into writing this post. I hope you all find it useful.
no subject
Thomas